Dissolution of Peace

Refugees in Bravil
A plan to dispose of a dead body.

The characters settled down for the night. The night passed uneventfully for the first four watches. The last on guard duty, Gavriil, was preparing his mind and body for Lathander’s light to instill in him his divine powers for the day when he heard a sound behind him. When he looked, he saw a strange mostly humanoid creature. It had the tail of a scorpion, scaled human-like arms that ended in deadly claws, and the head of some vicious looking dinosaur. To compound this strange creature’s look further, it was wearing what appeared to be a chain shirt that must have been specifically made for it.

Gavriil, remembering the night before, quickly woke Cathal and pointed out the ‘problem’ and requested that he deal with it. Cathal wasted no time to try to convey to the creature that they were peaceful and weren’t intending to hurt it. It was then that they heard the voice of someone coming from behind the creature. “Howdy travelers, I’m glad I finally caught up to you. I’ve been following you since I found your tracks leading away from the crash site.”

After some quick introductions and some small talk about the surrounding area and the creature, they happily met Mr. Nathan Fisk, a hermit in the woods who wasnt welcome in Bravil. He explained to the that the druids in the town and himself did not see eye to eye on a number of issues. Cathal Insisted that they head back to Nathan’s hovel in the woods, and after a quick suggestion that they should stck together from Simon, they decided to all follow Nathan home. On the walk, they took turns trying to hold a conversation with the hermit, and after a few attempts decided that perhaps not talking was better. When they arrived, the group realized that Nathan was living in a lean-to situated between a large boulder and a close tree. After a once over of his things, and a quick promise to get him supplies in town, the party rushed away from him and towards Bravil.

When they arrived, Simon asked them to stay put while he had a private conversation with the guard on duty. Afterwards, he informed the group that they would all be escorted tot he guard barracks and interviewed about what happened to them personally on the air ship. While Simon was being interviewed, Cathal and Fritz attempted to get their stories straight so they wouldnt have to let anyone know about their encounter with the Automaton. After everyone spouted their own particular brand of lie, they were released on Simon’s word. However, The guards had one final hurdle for the group to cross. They wanted to do a quick search of the group’s possessions. Fritz’s heart suddenly started to pound when he remembered that he had the corpse of a fugitive in his handy haversack. Fortunately for him, his fears were short lived when a careless guard got grossed out by the hairy thing he had on the top of his bag (the dead rascal’s longer hair).

Cathal, Bael, and Fritz all decided to head towards the slums in order to visit The Harlot, a classy bar that catered to its patron’s special needs. Gavriil decided that he and his ward should visit a bar in the temple district in order to blow off some steam after the traumatic events of the past 2 days. They all walked together to the grand gate leading from the garden’s district tot he temple district. Fritz took a brief detour to a bounty board at the gate to search for the wanted posted for the dead criminal he had stuffed in his rucksack. Unable to find one, he cursed his luck again and began thinking about how to collect his bounty.

Gavriil and his young ward left the group at the entrance to the temple district and headed for a local pub. Upon finding Thomas’ Flophouse, they went in and asked to be served with tall frothy pints of ale, never mind that it was before noon. After drinking for about an hour and talkng with the barkeep about happens going on in town, Gavriil learned that an ambassador from the Council of Nine was in town and working with the druids on some arcane task. After having this distressing news ruin the moment for ale, he decided to go and check out the Knights of the Chalice and hopefully borrow a small cloistered cell where the two of them could rest and meditate on life together.

Meanwhile, Bael, Fritz, and Cathal ventured to the slums. Bael stepped into a small shop and purchased a small red kerchief, and promptly tied it onto his person in order to signal his contacts in the slums. While in transit to The Harlot, the group encountered a number of street urchins who begged them for coin. Bael, thinking that this might be a covert way of being approached from his supposed contacts, tossed on of the children a silver. Upon arriving at the Harlot, Fritz and Cathal went inside and started relaxing in relative quiet in the establishment’s bar. Bael, annoyed that no one had contacted him yet, walked around The Harlot, and began to walk through the entire slums district spiraling outwards from The Harlot. While Bael was on his long walk, Fritz tried to make conversation with the waitresses and with a table of fellows who were playing a private game of cards. None of these people were too keen on talking with these strangers.

Having once again shared the light of Lathander with another unbeliever turned believer, Gavriil went to the library and began researching historical information in this chapel as well as more information about the undead.

Bael returned to the Harlot after his very long and unsuccessful attempt to find anyone from the Crimson Blades. He took a seat with Cathal and Fritz and ordered a pint. When the server brought it out to him, he reached for his coin purse, and realized it was missing. Thinking back to the last time he had used it, he cursed the urchins of the slums and sprinted out of the bar along with Fritz and Cathal in order to find the thieves. After a few seconds, they spotted a couple children playing a game of catch with what appeared to be a coin purse. Cathal became a hawk, tackled this child to the ground with his claws and kept him pinned by flapping and biting close to the kid’s head. When the other’s caught up, Bael dragged the kid int an alley way, opened his marked coin purse and upon realizing that it was apparently just filled with stones, he twisted the kid’s arm close to the breaking point and demanded the return of his coins. After some implying that he knew where they were and that he would tell Bael only, Fritz and Cathal guarded the alleyway entrance while Bael continued to intimidate and interrogate the frightened kid. The urchin told bael that he was working for them, and that there was a note in his coin purse, and that he was an abusive idiot. After looking thouroughly at the purse, the found the crumpled note with the location of the crimson blade’s safehouse.

Deciding to take his friends, Bael, Cathal, and Fritz made their way to the safehouse and entered. After a quick chat with the elderly guard, they were let into the actual safehouse. There a woman who didnt introduce herself demanded to see the haul from the airship. After opening the chest and finding some trinkets and another locked wooden box, she demanded that he open it quickly. After doing so and realizing that it was empty and it had an indent where the book he had found only days before as well as two other circular items, she threw them out. As they were leaving all they could head was the sounds of things being hurled off walls and the splintering of wood as this woman threw a tantrum at the loss of these apparently valuable items.

Now that they had had a bonding moment beating up and interrogating a child and getting yelled at by some thief, Fritz decided to trust Bael enough to tell him about the bounty he had in his sack. After many ideas and many more arguments of why they wouldnt work, they decided that the only way to collect the bounty is to impersonate this rogue in this town and do things which would cause a large bounty to be placed on him. The sought out Gavriil for possible better ideas. Immediately after hearing that there was an ambassador from a different country in town, they decided that if that ambassador were to be killed a massive bounty would likely be placed on the killer. The added bonus of course which is that they would be slaying one of the undead. They realized that they would need Cathal’s tied to the Druids in order to get pertinent information about the ambassador. After probing Cathal, the most openly moral of them, with question on his feelings about the undead, he revealed that he despised their plague on the land and that he desired all of them wiped from the earth. Needless to say, he was quickly filled in and notified of the plan.

With their plotting complete, their next step is to begin spying.

(As the group began planning this all, the DM could do naught but shake his head.)

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Crash
A wonderful hike through the woods

Things picked up where we left off last time…

Cathal was chasing the Automaton up the stairs in grizzly bear form. Fritz meanwhile was preparing to attack the construct while enlarged and invisible. While Fritz distracted the creature, Cathal mauled the automaton to the brink of death. Fritz, realizing that the more they bashed it the more it gave off heat and smoke, told the bear to run as he stepped further up the stairs and took another futile mighty swing at the construct. Cathal was all too happy that Fritz missed it, and took off running at full speed down the stairs to the cargo/animal hold. When he got there, he spent the next few minutes trying to save as many animals as he could.

Bael had caught up with Gavriil and a woman he was bravely preparing to rescue in their shared room. Once realizing that Gavriil was clutching the life ring, Bael decided to follow him off of the ship. upon reaching the stairwell and hearing the sounds of combat below them, they headed up the stairs to the upper deck. While on the move they recruited a young girl to save. Upon arriving, they witnessed a number of other passengers preparing to jump ship and the crew preparing for a massive battle with the destructive automaton. The crew has even re-positioned the ship’s ballista to target the upper deck’s entryway. They hastily jumped off in order to avoid imminent doom.

Not long after Cathal had retreated, and the others has jumped off of the ship, Fritz was rummaging floor by floor in order to find a life ring with witch to escape. He eventually came to infamous room 411. Once inside, he found the three butchered tiefling bodies, as well as an untouched life ring. When he was grabbing the life ring, he realized that the horns and hooves on one of the tieflings were obvious prosthetics. After a closer inspections, he matched the dead man’s face with one on a wanted poster he saw earlier and began stuffing the corpse into his handy haversack.

Meanwhile, Cathal had finished saying his prayers for the animals in the hold and had trained two of the hunting dogs to grip onto the life ring with all their strength. He opened the hold’s door, and jumped out along with his boar and the two dogs. The began floating gingerly towards the ground in a similar fashion to Gavariil’s group.

Still on the ship, Fritz had finished stuffing the corpse into his sack and returned to the stairwell only to see that the creature had continued to spew flame as it climbed the stairs leaving the stairwell a blazing inferno. Since this route of escape was blocked off from him, he sprinted to the next stairwell he could find. He only had enough time to barely make it into the doorway of the second stairwell before the explosion.

From the view of those who had already escaped, something near the top of the ship exploded into a fireball taller and wider than the ship. Flaming bodies were launched off of the ship in all directions. With it came the sound of cracking and splitting timbers. The ship creaked and split into two halves along the central stairwell. Both were consumed in fire and plummeting towards the ground faster now. Debris rained down on those who had already jumped with life rings, many of them were killed. On the ship, Fritz was thrown about and forced to climb a mostly horizontal stairwell in order to leap from the ship less than 30 seconds before it smashed into the trees and then the ground.

In the aftermath of this tragic event, Gavriil’s group was the first to land, with Bael the first to search the now bodiless arm of the serving wench that Gavriil had rescued. Finding a silver ring, he began walking to the nearest burning wreckage looking for more corpses that could be valuable. Gavriil consoled the young woman, gave her a new name that Lathander could be proud of, and lead her towards the wreckage in order to see if there was anyone else they could save. They quickly ran into the imperial fire mage Simon Thrisk. He had barely escaped from the explosion with the aid of a magical trinket. He joined them and raced along to see if anyone else could be saved. By the time they arrived, Fritz had put out his beard fire, and met up with Cathal and his boar. They had been searching the wreckage for the signs of anyone alive and not trapped in the inferno. Even with the combined group’s search, they were unable to find any survivors. The Automaton had accomplished the goals its creators were aiming for them they created this armored sentient bomb.

While everyone was taking their first breath after this catastrophe, Simon recommended that they should get moving before the fires eventually set the surrounding forest on fire. Cathal, at home in the wilderness took charge and set immediately to trailblazing towards the city of Bravil, their original destination. During their walk through the woods, Gavriil taught the stunned young woman about the teachings of Lathander. Also on the walk, Cathal let Fritz know that he was the bear on the ship. They then began talking amongst themselves about how they could possibly have been responsible for the detonation of the walking bomb on the ship. After a couple hours of walking into the night, Gavriil pointed out a perfect camping location for the group. After setting up his own bedroll, he was more than willing to share it with the stunned young girl. The group decided upon watched, and began resting in shifts.

The night passed uneventfully, and the following morning, Cathal transformed into a bird in order to scout the area with a bird’s eye view. After a few minutes of stretching his wings, he got his bearing and flew back down to the party. After a long midsummer day’s walk through a mostly evergreen forest, they came across a deer trail that was heading in a more direct route tot he city. The group decided to follow the trail and to continue walking until well after sundown.

Suddenly up ahead of them, Fritz noticed a hunched over bipedal figure limping toward them. Assuming a wounded person, Gavriil walked up front and greeted the hunched over figure in the dark. Cathal, wanting to help the situation, cast a light spell so that the two parties could see each other. Immediately after doing this, he realized that the creature was a dinosaur trying to trick it’s prey into a false sense of security before striking with it’s pack mates. He shouted out a warning a second too late as the limping creature in front of them straightened up, leapt into the air, and pounced onto Gavriil pinning him under it’s razor sharp claws. seconds later, two more pounced upon Fritz and Bael with similar success. With the party successfully ambushed, they didnt have time to mount a proper defense. Still, after a few moments, the last surviving creature was running and bleeding through the underbrush.

After some healing, The party rested before arriving at the city the following day.

Event & XP Reward

Roleplaying: 150 xp
Roleplaying: 150 xp
Roleplaying: 150 xp
Roleplaying: 150 xp

Event & XP Reward

Escaping: 800 xp
Automaton: 900 xp
Automaton: 900 xp
Escaping: 800 xp

Event & XP Reward

Raptors!: 550 xp
Raptors!: 550 xp
Raptors!: 550 xp
Raptors!: 550 xp



Totals

Session 1: 500 xp
Session 1: 500 xp
Session 1: 500 xp
Session 1: 500 xp

Totals

Session 2: 1500 xp
Session 2: 1600 xp
Session 2: 1600 xp
Session 2: 1500 xp

Totals

Total: 2000 xp
Total: 2100 xp
Total: 2100 xp
Total: 2000 xp


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Opening Night
The Devil's Luck

After almost a week long celebration dedicated to the god of travelers and luck, the grand air ship was ready to leave port. The Rogue’s Lady launched and the gambling games begun.

After locking his things in the chest in his room, Gavriil immediately headed for the gambling hall. The others introduced themselves before Fritz and Cathal headed towards the gambling hall. Gavriil paid the entrance fee, and proceeded to ignore all the gambling opportunities and focus his sights on taking advantage of the confined quarters with the available women. Meanwhile, Cathal began searching for either his father or records of his father’s travel. Fritz began a 24 hour gambling binge that took full advantage of his hat of disguise in order to attempt to win the tournament. In his spare time, he managed to force one dwarf into poverty, and make a few humans take a long hard look at their life decisions.

Bael stayed behind in the room in order to leave unnoticed and meet with his contacts. After meeting with them in their room, he was given a wooden token, and told to wait for instructions regarding the planned heist to steal the tournament prize. Instead of waiting as told, he decided to break into room 413, the thieves secondary job, and steal a black metal box with gold inlays, a decorated short sword, and dyed black leather bound book. After his quick theft, he stored his backpack full of items and loot in the cargo hold to avoid possible searches.

After some more whoring and gambling, everyone went to sleep for the evening except for Fritz who decided to see how close he could get to the prize.

The following morning everyone decided to pay for the breakfast with the captain. When they arrived on the top deck, they joined the group of older patrons, the captain, and a few crew. The captain gave a brief speech welcoming everyone aboard and thanking them for flying with them on this trip. He then left and headed for the ship’s helm. Cathal, wanting to speak with the captain, asked one of the ship’s stewards if he could look at the records of the ship’s passengers, or meet with the captain. The steward explained very formally that the captain was very busy controlling the elemental and making certain that the ship arrived on time.

Cathal, deciding that this information wasn’t good enough, formed a plan to discretely speak with the captain away from prying eyes. Using the power of nature to do his will, he climbed like a spider across the outer shell of the ship, around the back, and onto the helm. Cathal stealthily moved behind the captain, and carefully grabbed his keyring, and yanked hard. Unfortunately for Cathal, the keyring was attached to the captain’s belt. This sparked an awkward situation where Cathal tried to talk his way out of getting incarcerated. When he realized things were not going well for him, he swung at the captain and missed and then jumped of of the ship. Cathal made his way to the animal hold, and hid there with his trusty boar while the situation cooled down.

Meanwhile, Gavriil had an awkward run in with one of his women friends from the previous evening. Fritz finally decided to rest. Bael tried to follow up on the Creepy Guy. The wooden token that Bael’s contacts gave him heated up in his pocket, and the headed to the meeting room. After knocking on the door and it opening slightly, he walked away and tossed the token out of the nearest porthole.

Cathal, desperate to get information, took the form of a common rat, and scurried through the ship to the captain’s quarters. Once there, as a rat, he searched for documents that might help him in his search for his family. While searching, a crew member burst in at the same time as a ship board alarm sounded. He scurried around the corner and slowly followed the flow of crew members towards the ship’s hold. When he got there, Cathal saw streams of flame coming out of the entrance to the hold. When Cathal glanced inside, he saw a human sized unnatural creature made of metal, and powered by magical fire. This automaton breathed flame on the five crew members fighting it with shields and long swords, and after the fire cleared, only one of the badly burned people was alive enough to flee. With the hold and things in it burning and the automaton showing no sign of slowing, the crew members decided to retreat and try to lure the construct somewhere where it would be more effective to fight it. Before following them, Cathal used his magic to create water and quench the flames in the cargo hold.

Meanwhile, in the gambling hall, Fritz had been conversing (and gambling) with his new friend Simon Thrisk, the imperial fire mage. Gavriil was at it again and using the reduced guard presence to hit on the more charismatic and less intelligent waitresses. Bael decided to investigate the upper deck of the ship. when eh got there, he noticed that the captain was away from the help and that a rope was keeping the ship on course. He quickly decided that un-looping the help was the best idea and began heading below deck. It was then that he noticed a darker section of night near one of the pylons that held the ship’s elemental. Before Bael could return below deck, a shadowy tendril flew at him and engulfed him. a second later, the darkness all around him was sinking into the floor beneath his feet, and he realized he was on the observation deck at the bottom of the ship.

During this, Fritz had left the gambling hall, and headed for the room, to don his armor and begin assisting the crew in whatever emergency was demanding this much man power and weaponry.

Suddenly to everyone’s surprise, the ship shuddered, stopped flying forward, and began to plummet towards the forest below. Upon feeling the lurching ship beneath him, Gavriil decided that it was now time to head to his room and gather his things before finding a more than fair maiden and rescuing her form the plummeting ship. Fritz followed a crewman towards the ship’s hold, and along with Cathal was preparing to attempt to end the automaton’s rampage through the ship. Bael was looking for the fastest way off of the ship short of jumping and relying on his magical items to save him.

Event & XP Reward

Participation: 50 xp
Participation: 50 xp
Participation: 50 xp
Participation: 50 xp

Event & XP Reward

Roleplaying: 350 xp
Roleplaying: 350 xp
Roleplaying: 350 xp
Roleplaying: 350 xp

Event & XP Reward

Rogueish Activities: 100 xp
Encounter with Captain: 100 xp
Profession Gambling Progress: 100 xp
NPC Interactions: 100 xp
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